Acadgild gets ranked as one of the Top 10 Worldwide Technology Boot Camps.
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72 Hours of Mentoring Sessions
2hrs per Session | 200hrs of Assignments & Projects
Creative Visualization- Principles of Design and Colour Theory
Understand the Colour theory (2kinds of colour process) and the principles of design like emphasis, movement, perspective, proximity, complexity & intensity and unity & variety etc.
Creative Visualization-Photoshop Interface and Elements of Design
Learn about Photoshop Interface and tools, filling selections with the Paint Bucket Tool, repairing an image with the Spot Healing. Understand the elements of design (line, shape, volume, value, texture etc.)
Graphic Design- Vector & Raster based Graphics and Motion Graphics
Raster-based Graphic and Vector- based Graphic (Illustrator User Interface, Use of colour, tint, opacity and stroke thickness, Types of Selection Tools etc.). Understand Motion Graphics, Web-based ads, trailers, music videos & video signage, Typography and Camerawork, Rhythm & Repetition, Pattern and Timing
Graphic Design- Desktop Publication
Learn what Desktop Publication and InDesign user Interface. Understand the Navigate & Set rulers, guides and measurements. Learn types of Logo Design, Basics of Typography, Flyer Design and Hoarding Design.
UI/UX- Develop User Persona and User Flows After Conducting Research
Master User-centred design and understand what Analysis phase, High-level design phase and Verification phase is. Master Domain analysis, Role analysis and Functional analysis.
UI/UX-Paper Prototype and Wireframes
Master the art of creating a wireframe and learn more about nouns and verbs. Learn how to prepare and object model by task preparation, task instructions and submission instructions. Learn how to create a task flow diagram, five navigation structures and sequential navigation.
I enrolled for the Design Maestro course and am very happy with the course. The mentor knows what he is teaching and the projects give us a hands on experience. I am sure the course will make me ready to face the industry.
Senior web Developer ,
Phoenix Smart System LLC
Joining AcadGild redefined my career. The Design Maestro course has helped me set new records in my career. The course material, the classes and the projects are all the best in class. Many thanks to AcadGild and my mentors.
iOS Developer, Product Chef, Team Builder, Swift BLR Co-Organiser
The round the clock support that AcadGild provides to all its mentees is really commendable. I had a great time doing the Design Maestro course. The mentors are true experts in their field and the real time projects ensure that the mentees are industry ready.
Graphic design/ UX is the art of creating visual concepts, using computer software or by hand, to communicate ideas that inspire, inform, and captivate consumers. A Graphic designer develop the overall layout and production design for various applications such as for advertisements, brochures, magazines, and corporate reports.
In this course you will learn about:
Principles of Design and Colour Theory
Photoshop Interface and Elements of Design
Vector & Raster based Graphics and Motion Graphics
Develop User Persona and User Flows After Conducting Research
As the internet has grown and become pervasive in our lives, the world has gotten smaller. For a company, great experiences can be a competitive advantage. They can keep your customers loyal and turn them into your biggest cheerleaders. On the flip side, terrible experiences can stop you in your tracks very quickly. Building great user experiences requires listening and empathy. In this course you’ll learn the tools and techniques to make your products delightful for users.
With AcadGild’s Design maestro, you’ll become a problem solver. You’ll focus on user-centred design and apply research methods to isolate user goals. You’ll learn to create personas, user flows, wireframes, and visual mock-ups.
This course is an introduction to User Experience with a focus on Information
Architecture. Mentees create a complete UX brief, from ideation to annotated
wireframes that could be handed off to a developer to be built. They will also learn to
conduct the research necessary and create all the supporting documentation required
to defend their design decisions. There is a large focus on how to dissect and analyse
common design patterns.